



Thanks to its then-revolutionary ragdoll physics, a lot of time in Half-Life 2 was spent throwing chairs at NPCs, or flinging teacups with the gravity gun. Looking for a good laser puzzle? Try Research and Development. The right hands in this instance are a couple of established game devs, and their experience shines through pretty much every crevice of this slick, well-paced adventure. This impressive Episode Two mod begins with Gordon rowing to a distant coastline: a coastline that reminds you just how pretty the venerable Source engine can look in the right hands. Your mission, should you choose to accept it, is to step into the sneakers of Gordon Freeman and set off to repair a Resistance listening post. Occasional cutscenes tell the story of a subway technician suffering from leukaemia, but Get a Life’s unlucky hero Alex also has to contend with the mod’s new limb damage system, which causes effects like dizziness and limping, depending on where he’s hit by enemies. This lengthy, ambitious mod swings from horror to all-out action. Obviously, said ordinary man soon acquires a gun and starts killing people, but you might snap too if you called that dystopia home. Two-part mod The Citizen provides a new angle on the world, casting you as an ordinary oppressed citizen of City 17. Gordon Freeman ends the Half-Life series as a crowbar-wielding superhero, a figure of legend in the Half-Life universe. Mission Improbable sends you on a mission to repair a Resistance radio tower. You begin the game strapped to the underside of a helicopter, before being dropped on a mysterious island with a sinister secret. It’s a sizeable story, about the length of an official chapter, with considered level design and a high level of polish. The original Source mod was later expanded into a full game.ĭownload: ModDB, Steam Minerva: MetastasisĪdam Foster’s Minerva comes close to the quality of Valve’s own Half-Life 2 Episodes-in fact, Valve was so impressed Foster joined the company. As Stanley-or, perhaps more accurately, as the player controlling Stanley-you’re free to follow or ignore the various instructions the wonderful narrator bellows over you, resulting in a tangled, branching story that rewards your curiosity, imagination, and defiance. Or rather, it’s the story of the story: a deviously clever, reactive adventure that second-guesses your every move. This is the story of a man named Stanley.
